Category: Social Hacking
Games exist as interactions between a player and the rule systems you build – they aren’t a one-way communication…they are a dialogue.
I think most developers wouldn’t consider us “Indie,” because we tend to do a lot of funded stuff with traditional “big” Publishers.
Our goal is to build awareness. We want players to be aware that we will listen to what they have to say.
Apple’s SDK truly made it possible for a small developer to get into the gaming business on their own terms.
CloakWorks is competing directly with products backed by Intel and NVidia for the hearts and minds of developers around the world.
The days of huge publishers being needed to put out a game have ended.
Update: Robocode tournament continues on this Friday (7/1) and the next few fridays from 5-7 PM. I am cutting and pasting this information as I physically sit in this amazing facility. I have found myself the expert at sourcing computer science programs for children, and as I watch my offspring completely at home with like-minded [...]
Chicago has an outstanding Indie Video Game scene. The